Well, basically, FreeCiv-web vs FreeCiv-GTK/QT flamewars in a nutshell.ĭuring war, gold is useful in Civ as it can instantly create units. and if so, rebalance the game in this field. The community needs to unify and decide if this version of the game is how it should be. It plays like a macro'd up / steroids version of Civ2 + minor mods as a result. As well as the use of "symmetrical island maps" to ensure everyone has equal starting-positions, and the first to deploy "concurrent turns" (long before Civ5 did). ![]() The solvers to make provably optimal choices (well, at least "locally optimal", such as most trade from a collection of 12-cities trade routes + auto-caravan decisions). The "core" of FreeCiv is pretty incredible. So many times do I look at my citizens placement and realize that the AI-placement of citizens is terrible compared to the FreeCiv solver. But knowing that these lower-level items are "solved" by solver-systems makes it really, really difficult to go back to Civ5 / Civ6 (!!). Its one additional step to learn before you can be an effective, competitive, FreeCiv player. Is the use of arcane constraint-solvers part of the metagame? If deployed for free so that everyone can use them, is that fair? Some want to use FreeCiv-Web (and without the Governor / Trade route solvers, its a very different game), others like me prefer to play highly-optimal Civ2-like games.įreeCiv's solvers (both the Governor solver, and the Trade Route solver) presents a difficult question to the community. But the community seems split and fractured. at least last time I checked) also is a major advantage to the players who use it.įreeCiv is likely a highly competitive, highly optimized game. The use of optimal trade routes (with a good solver available in the FreeCiv-GTK client, but not in QT. ![]() (especially in auto-calculating rapture situations) Proper use of it leads to cascading advantages over your foes however, so its a must have to learn. But the use of this solver-engine is arcane. QT-client solves a lot of the issues though, and hopefully will evolve into something better.įreeCiv got an incredible "solver" embedded into its engine, allowing you to optimally place your citizens. ![]() They've backported some things from Civ4/5/6, like hex-maps, culture, and also changed some mechanics to better interact with these backported items (Democracy's "Deployed Troops" penalty now extends to your culture-zone, instead of cities/fortresses only, which makes sense).įreeCiv in general suffers from outdated UI-choices. FreeCiv has largely succeeded in making a "more fun" Civ2-like environment.
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